NISSAN CHAMPIONS LEAGUE IDENTS
The fine folk at Dark Horses approached Mill+ to pitch on an extraordinary piece for Nissan Champions League idents. Cars, Footballers and VFX, are you kidding me? As soon as I heard about the project, I leapt at it. It was a little hard to not feel like a kid in a candy shop.
The concept revolves around demonstrating how beautifully advanced the latest Nissan technology is, blending it with the rapid intelligence of elite footballers under pressure in the continent’s ultimate sports competition.
I Co-Directed with Filfury, together we focused on creating a world for Nissan set in the near future where players, design and technology operate in synchronicity. Careful consideration was given to the palate on all fronts, to create a world conceivably possible in the near future. We were very fortunate to have David Procter join us as DOP. He developed and enhanced the aesthetic, bringing a cinematic approach to the lighting and framing of the shots.
We shot world class footballers Philippe Coutinho, Eden Hazard and Lieke Martens on set, playing against real opposition, carefully choreographed by Bohdan at SportsOnScreen to recreate the passion and the complex art of their talents.
Once we had the shots in the can, we headed back to the studio at The Mill and with Raj Davsi, crafted transitions between CGI cars and footballers that are organic and mesmerising. It’s a sweet harmony between live action and VFX, created by The Mill with Sam Driscoll at the helm of the CGI.
The personnel collaborations on this project made it the perfect fusion on all fronts, and something I’d love to do again, as soon as possible.
NISSAN UEFA CHAMPIONS LEAGUE - CLOSE QUARTERS
NISSAN UEFA CHAMPIONS LEAGUE - JAW DROPPING POWER
Agency: Dark Horses
Producer: Lizzie Mabbott, Andy Walsh
Creative Director: Steve Munachen
Creatives: Rory McCaskill, Mat Joiner
Senior Account Manager: Zara Scriven
Account Executive: Kitty Hall
Co-Director: James Mac
Executive Producer: Dougal Meese
Producer: Swifty Hanrahan
DOP: David Procter
Editorial: Final Cut
Editor: Ryan Beck
VFX: The Mill
Producer: Tom “Iggy” Igglesden
Shoot Supervisors: James Mac, Sam Driscoll
2D Lead Artist: James Mac
3D Lead Artist: Sam Driscoll
Art Director: Rajinder Davsi
2D Artist: Jorg Schulz-Gerchow, Pete Hodsman, Gianluca Di Marco, Declan Andrews, Charlie Dockerill
3D Artist: Margaux Huneau, Tony Atherton, Carlo Cafora, Josh Curtis, Deniz Cinar, Gabriel Burokas, Evelina Dalin, Rob Moore, Kieran Jordan
Concept Artist: Cameron Johnson
Tracking Supervisor: Senthil Murugan Balasundaram
Tracking Lead: Sendil Kumar J
Tracking: Giri Prasath, Gokul Navaneethan, Karthick Karuppaswamy, Karthik Viswanathan, Spandana Battula , Tarun Kumar, Abhishek Kumar, Suneel Kumar
Production: Payal Thankkar, Rhea Sil